Friday 20 February 2009

TOMB RAIDER UNDERWORLD




Underworld takes the same re-imagined template of Legend, ties in some of the plot threads left dangling in Anniversary, and presents us with a 14-hour adventure that is a lot of fun. But it's a rather familiar sort of fun.




You may be treading new ground as Lara takes you on a global expedition through Thailand, Mexico and beyond in search of Asgardian ruins, but there's a warm familiarity to every wall leap and grapple swing. Lara isn't pulling off anything that we haven't seen in the last few games.




It follows a continued push to get videogaming's most famous archaeologist back to her roots; tomb-raiding is once more at the forefront.You'll be dropped in cavernous temples with multiple puzzles within each, requiring you to work out how to navigate Lara to an out-of-reach switch or to uncover a hidden mystical item.




It's very welcoming to newcomers, as are the stunning visuals, but even without the guide, the game's still rather easier than we'd like. We're not spending quite as much time scratching our heads at a particular puzzle, pondering what we should do next.